Highwayman Posted March 6, 2012 Report Share Posted March 6, 2012 To do a pmap or geo ur ship needs nothing extra. The use of survey landers and science labs are helpful in exploratoon finds. Quote Link to comment Share on other sites More sharing options...
cestvel Posted March 6, 2012 Report Share Posted March 6, 2012 I was using ORB to tell me if there were any possible EXPL finds on a planet, but so far only my homeworld has shown any, so I'm guessing that they only appear on worlds with population. ORB does tell you the finds you have already found, not the one you can explore! You can find something with EXPL on every planet/moon. The chances may differ, though. I never did an analysis about this, but I wanted to point out, that you are interpreting the ORB results regarding EXPLs wrong. If you get the message on an ORB result, that this planet has been heavily explored, then you might want to move your EXPL-fleet to a new location, as your chances to find anything are going down fast. Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted March 6, 2012 Report Share Posted March 6, 2012 On my old position, I had quite a few tugs runing around my home system, so I built specialized exploration satellites and towed them to every world and moon in my home system. They only had two APs, but that was enough for an XEXPL and XOC to their popgroup every turn. then I had a separate ship running a convoy around to pick up stuff from all those popgroups and bring them back to the homeworld. Of course, having that much activity in the home system means anyone taking a peek in there is going to know they've hit paydirt, so it sort of depends on how paranoid you are about being found. Quote Link to comment Share on other sites More sharing options...
Gixxer Posted March 6, 2012 Author Report Share Posted March 6, 2012 Ahh, OK, thanks. It was the way I was reading it, my initial ORB on my homeworld said: Special exploration discoveries spotted at this world include: historical notes and evidence in various Imperial libraries and archaeological dig sites Your teams estimate that this world is virgin territory, ripe for exploration. ================================================================== And every other world I have ORB'd said: Special exploration discoveries spotted at this world include: <none found here> I mistakenly took this to mean there was nothing to investigate. I have built a couple of ships just for EXPL missions (cargo holds, fighter and drone bays), so it looks like I should build some more of those, to explore more planets :-) Thanks for the clarification! Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted March 6, 2012 Report Share Posted March 6, 2012 Don't forget your survey landers, universal translators, science labs, etc. EXPL is where those items shine. Quote Link to comment Share on other sites More sharing options...
Landmine Posted April 2, 2012 Report Share Posted April 2, 2012 Don't forget your survey landers, universal translators, science labs, etc. EXPL is where those items shine. Is it best to build 5 mediocre XEXPL ships with 2 AP each or build one ship with the 5 times as many sci labs, survey landers , etc as a mediocre ship would have had but still only 2 ap ? What gives the best results more AP's or more sci labs? Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted April 2, 2012 Report Share Posted April 2, 2012 In my experience, the best bet is to design a simple 2AP ship (or satellite) and put one on each world. Over time you'll pull a ton of stuff and a few sci hits out of those worlds, with the frequency depleting over time. Multi-AP ships will get more hits, but will just deplete those worlds faster. I guess it depends on whether you're stripmining an area or if you're in it for the long haul. Quote Link to comment Share on other sites More sharing options...
hobknob Posted April 8, 2012 Report Share Posted April 8, 2012 Results are based on how well your ship is designed, among other things. Your AP indicates how fast your ships will have opportunities to find something. There has always been the question of whether it is better to have one big exploration ship or the same tonnage split up among numerous ships. Apparently there is no difference so you can do what ever you want. I have seen and used both strategies and have not seen significant differences. Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted April 9, 2012 Report Share Posted April 9, 2012 I find it better to use multiple small ships for the simple reason that it's easier to reallocate them once a world is fished out. Quote Link to comment Share on other sites More sharing options...
Highwayman Posted April 10, 2012 Report Share Posted April 10, 2012 and all tose standing orders that get wasted...... if you use high ap ships that is Quote Link to comment Share on other sites More sharing options...
bettieboop82 Posted May 9, 2012 Report Share Posted May 9, 2012 can anyone help me with the antimatter bomb plz and thank you Quote Link to comment Share on other sites More sharing options...
cestvel Posted May 10, 2012 Report Share Posted May 10, 2012 can anyone help me with the antimatter bomb plz and thank you What do you need Antimatter bomb for? It is just another MDD with nothing special after it. But iirc you need to get Antimatter Jump Drive and other MDDs before it. I look it up on weekend, so be patient. Quote Link to comment Share on other sites More sharing options...
cestvel Posted May 11, 2012 Report Share Posted May 11, 2012 Ok here it is: -----ANZ (Analyze Item)----- ANZ: Anti-Matter Bomb Anti-Matter Bomb: Anti-Matter Bombs store tiny amounts of antimatter within very powerful magnetic fields. When the seals holding the magnetic fields are broken, the antimatter comes into contact with the surrounded normal matter, setting off an incredibly powerful explosion. Radiation is minimized in favor of raw explosive power. Anti-Matter Bombs are extremely delicate but pack a mighty punch. (10 tons) 10 Advanced Steel - 10 Advanced Electronics - 30 Caldaran Crystals Classification: Weapon Structural Integrity: 10 Prerequisite Technologies: Solar Fusion Generator, Mk I Antimatter Jump Drive Nuclear Weapons Offense: Phenomenal [450000] Quote Link to comment Share on other sites More sharing options...
Highwayman Posted May 27, 2012 Report Share Posted May 27, 2012 has anyone used the scut order lately? does not seem to work for me... Quote Link to comment Share on other sites More sharing options...
Flagritz Posted May 27, 2012 Report Share Posted May 27, 2012 has anyone used the scut order lately? does not seem to work for me... I can never get it to work, when I have raised this before on the forum I never got a straight answer, I think players get the SCUT and SCRP order mixed up. I think the SCRP order works when you go to a base and recover the components, I dont think the SCUT order works where you are looking to just get rid of a ship by blowing it up. I wish it would work as it would be handy to get rid of some ships stuck down 1 ways in other players territory. Quote Link to comment Share on other sites More sharing options...
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