Grand Inquisitor Posted June 9, 2012 Report Share Posted June 9, 2012 I have yet to find the order that stops standings orders and tooled production. Anyone want to help with that? Quote Link to comment Share on other sites More sharing options...
Highwayman Posted June 9, 2012 Report Share Posted June 9, 2012 To stop tooled orders you do a eb,0,some item,pop group,priority number you want removed. Or u can change the tooled order to something else altogether with a different quantity. That way you save orders Quote Link to comment Share on other sites More sharing options...
Desmodus Posted June 9, 2012 Report Share Posted June 9, 2012 I have yet to find the order that stops standings orders and tooled production. Anyone want to help with that? Also to delete standing orders use DELS - each order allows the deletion of 5 standing orders. Quote Link to comment Share on other sites More sharing options...
Highwayman Posted June 9, 2012 Report Share Posted June 9, 2012 forgot to mention that one. Quote Link to comment Share on other sites More sharing options...
Gixxer Posted July 5, 2012 Author Report Share Posted July 5, 2012 Hi, something that has just come up, how do I transfer cargo between fleets if I don't have a pop group on the planet my fleets are at? Basically I have a fleet doing XEXPL at some of the other planets in my system, and want to use a cargo ship to rendezvous with each in turn and collect anything they have picked up. OC and LC orders are between a fleet and a pop group, and I haven't found an equivalent between fleets, is there one? Any help will be gratefully received, Cheers Gixxer (The Divine Host) Quote Link to comment Share on other sites More sharing options...
cestvel Posted July 5, 2012 Report Share Posted July 5, 2012 Hi, something that has just come up, how do I transfer cargo between fleets if I don't have a pop group on the planet my fleets are at? Basically I have a fleet doing XEXPL at some of the other planets in my system, and want to use a cargo ship to rendezvous with each in turn and collect anything they have picked up. OC and LC orders are between a fleet and a pop group, and I haven't found an equivalent between fleets, is there one? Any help will be gratefully received, Cheers Gixxer (The Divine Host) Short and painful answer: you don't. Longer answer: There is no command for it (onl< FUEL for a fuel transfer). But you can merge the fleets, and RN the fleet out, that wants to move the cargo. They should take all the available stuff with them. You just have no say into which they take. Easier is to set up a pop group and XOC your stuff down from the exlporer fleet. Quote Link to comment Share on other sites More sharing options...
Highwayman Posted July 5, 2012 Report Share Posted July 5, 2012 what i would do is drop a colony beacon and do standing orders to OC and then set up a convoy route for your cargo ship/fleet to move it to your home world.... since you already did your XEXPL you can now edit standing orders and move them around with XESTA. so you do some more XOC'S and then just move em up to where they need to be... Quote Link to comment Share on other sites More sharing options...
Gixxer Posted July 6, 2012 Author Report Share Posted July 6, 2012 OK, thanks for the help. I'll set up some colony beacons then, looks like the better option, thanks. Quote Link to comment Share on other sites More sharing options...
Grand Inquisitor Posted July 7, 2012 Report Share Posted July 7, 2012 Is there a better compilation of orders than the Order Supplement? Because it doesn't seem to have all possible orders on it. Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted July 8, 2012 Report Share Posted July 8, 2012 All the orders added or modified since the Order Supplement should be here. http://supernovarote.wikispaces.com/New+Orders Quote Link to comment Share on other sites More sharing options...
bettieboop82 Posted July 11, 2012 Report Share Posted July 11, 2012 I have a question about research and the best way to do it. one friend says to put all 25 teams on one tech and it will be compleated in one turn, he says this is the most efficent way to research tech. 4th Gen and above another says that one team per item is the most efficent. can anyone settle the debate for me please. if it makes any diffreance my life form has all RB's that are possiable. Max intel,sensory and long life cycle. Quote Link to comment Share on other sites More sharing options...
cestvel Posted July 11, 2012 Report Share Posted July 11, 2012 I have a question about research and the best way to do it. one friend says to put all 25 teams on one tech and it will be compleated in one turn, he says this is the most efficent way to research tech. 4th Gen and above another says that one team per item is the most efficent. can anyone settle the debate for me please. if it makes any diffreance my life form has all RB's that are possiable. Max intel,sensory and long life cycle. Actually both are right in part. Doing one per item is the most efficient use if you do not have much Scientist Breakthroughs. If you only have a few Scientist Breakthroughs (about 6) 25 on one Subject gets you there faster. If you go to quite a few more (>10), you are starting to waste Breakthroughs (you only need about 6 on a subject to get it researched), it starts to be more useful to split the 25 RCs over some more subjects. As you get further into the game, it is more about Scientist breakthroughs than how good your research parameters are. Quote Link to comment Share on other sites More sharing options...
hobknob Posted July 20, 2012 Report Share Posted July 20, 2012 From my view it is not worth doubling up on research until you are getting regular scientist hits. 25 on one item is a waste of lots of research potential IMHO unless it is a critical tech that you just have to have to survive. Quote Link to comment Share on other sites More sharing options...
Gixxer Posted August 3, 2012 Author Report Share Posted August 3, 2012 I think I've just messed up! I set up a colony beacon at a planet I have XEXPL orders going on (so I could XOC all finds for later pickup), and set up a convoy route to go to the planet , collect any cargo there, and bring it home. Unfortunately, the first thing it picked up was the Imperial Flag. Does this mean the pop group ID is gone? It is hard to tell, because with nothing in the pop groups inventory, it doesn't get listed in my orders. I now have an Imperial Flag in storage at my homeworld, lol. The real worry is that if the pop group is gone, I have an XOC order that will fail, and an LC on my cargo route that will fail also. Someone please tell me it is OK, my pop group still exists! Cheers Ricky Walker The Divine Host Quote Link to comment Share on other sites More sharing options...
cestvel Posted August 3, 2012 Report Share Posted August 3, 2012 Nope, the Popgroup is still there. You might want to set up some items to be excluded from pickup and unload via GLOBAL EXCLUDE, though. Quote Link to comment Share on other sites More sharing options...
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