Grand Inquisitor Posted September 26, 2015 Report Share Posted September 26, 2015 Hello, Few questions i've been thinking about: 1) Can i create a starbase at a world and pull it to a worm hole somehow? I can't find any orders that you would use to do this though. What ship would i even use? 2) Are Light Magnetic Grapplings useful for anything? Exploration or maybe the question above. 3) Any way to gauge or see the reproduction rate of your population? i.e. how much pop you gain on a world each turn. 4) Is there any kind of # of engines to tonnage of a ship? The new galaxy can go down to 1 AP now, so how many nuclear engines to tonnage to get it at 2 or even 3 AP? 5) Will there be a need to feed the population at all in the future? Because at the moment they appear to be autonomous robots without the need to feed. Quote Link to comment Share on other sites More sharing options...
hobknob Posted September 26, 2015 Report Share Posted September 26, 2015 Orbitals are towed to a WP or another orbit using ships with tractors or magnetic grapples. They have ratings so you just assign the orbital to the same fleet and then move and RN the orbital out to it's new fleet. You can't tow through a WP. Growth rate is on your turn. Each pop group with enough pop will grow and perhaps die each turn. Engines are based on tonnage, so you read the description and do the math. Starting engines will give you 4 AP if your ship was all engines. It only goes up from there. Population do not need to be fed. They take care of them selves. Quote Link to comment Share on other sites More sharing options...
Grand Inquisitor Posted September 26, 2015 Author Report Share Posted September 26, 2015 I've never seen on my turn where it shows the growth rate. Which section is it under? Edit: I searched the PDF and found it. I'm amazed I never saw that before. For the engine do I need to do an ANZ on it then? The only description shown I saw on the RTD. Mk I Nuclear Engine: The Mk I Nuclear Engine is a first generation, nuclear-powered maneuver drive. It is a self-contained 100-ton unit, is self-sustaining and requires no external power source. To achieve superior maneuverability, simply add more engines to your design. Maneuverability aids in the ability of your ships to avoid certain types of enemy weapons, and provides additional Action Points for your ships to use during civilian operations. (100 tons) 200 Steel - 100 Electronics - 100 Synthetic Materials - 100 Processed Radioactives Quote Link to comment Share on other sites More sharing options...
Grand Inquisitor Posted September 26, 2015 Author Report Share Posted September 26, 2015 For the engine do I need to do an ANZ on it then? The only description shown I saw on the RTD. Mk I Nuclear Engine: The Mk I Nuclear Engine is a first generation, nuclear-powered maneuver drive. It is a self-contained 100-ton unit, is self-sustaining and requires no external power source. To achieve superior maneuverability, simply add more engines to your design. Maneuverability aids in the ability of your ships to avoid certain types of enemy weapons, and provides additional Action Points for your ships to use during civilian operations. (100 tons) 200 Steel - 100 Electronics - 100 Synthetic Materials - 100 Processed Radioactives To expand on this question how do i ever determine how much i need for other things too? Such as how many grapplings i need to tug a station with X tonnage? Does the ANZ order show this information or is it one of those trial and error things? Quote Link to comment Share on other sites More sharing options...
Nyarlathotep Posted September 27, 2015 Report Share Posted September 27, 2015 The ANZ will provide you with more detail. Even the old hands are ANZ technologies -- We don't know what, if anything, has changed since Andromeda Quote Link to comment Share on other sites More sharing options...
hobknob Posted September 28, 2015 Report Share Posted September 28, 2015 In my experience the RTD info is lacking. It would be nice if it provided the ANZ info, but it doesn't. So, you should plan on doing and ANZ on anything you care about. For engines, it might be better to just wait for the Mk II version. Other than some 1 AP freighters to get you going, you will almost never use them once you get the Mk II or higher versions. Most of the time you will ANZ any new tech just to see what it is before devoting research towards it. but some just like to be surprised.. Tractor stuff has ratings like this one from Andromeda - As you can see it has a tractor rating. So, one of these in a fleet would let you tow up to 7000 tons of orbitals. If you want to tow more you add more grapples. Higher tech should let you tow more and different tech has different sorts of ratings. Enjoy Medium Magnetic Grapple: Magnetic Grapples are short-ranged "hooks" created ethereally by a magnetic field. The idea is to attach the grapple to something with a ferrous composition and depending on the field polarity, push or pull the object. This effect can be useful as an effective weapon as accuracy is extremely high, and occassionaly has other uses in general space exploration. (700 tons) 1,400 Electronics - 700 Rare Elements - 700 Steel - 700 Synthetic Materials Classification: Tug Range: Point Blank Tractor Strength: 7000 Structural Integrity: 700 Prerequisite Technologies: Light Magnetic Grapple Gravitonic Strength: Fair [3080] Quote Link to comment Share on other sites More sharing options...
Grand Inquisitor Posted September 28, 2015 Author Report Share Posted September 28, 2015 Thank you! Does having these hooks actually help with exploration too? Quote Link to comment Share on other sites More sharing options...
hobknob Posted September 28, 2015 Report Share Posted September 28, 2015 Hard to tell, you just have to have faith in the description. Quote Link to comment Share on other sites More sharing options...
Grand Inquisitor Posted October 1, 2015 Author Report Share Posted October 1, 2015 Is there any benefit to creating a starbase and not just designing it with a single engine and jump drive? Do they get def bonuses? Quote Link to comment Share on other sites More sharing options...
Landmine Posted October 1, 2015 Report Share Posted October 1, 2015 A starbase gets structural bonus of 3X the underlying armor value because it is assumed to have more internal reinforcing that would not be allowed in a ship that moves. A Planetary base is even better, with an astounding 12x structural bonus! That would be the mountains and the yards of concrete built over this stationary beast. Quote Link to comment Share on other sites More sharing options...
Grand Inquisitor Posted October 1, 2015 Author Report Share Posted October 1, 2015 How do you specify the design as a starbase or planetary fortress? Do you attach a planetary fortress to an Army or a fleet? Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted October 1, 2015 Report Share Posted October 1, 2015 When you select NUD ( naval unit design) in your data entry program there will be drop down menus to make selections on what you want to build. Quote Link to comment Share on other sites More sharing options...
hobknob Posted October 1, 2015 Report Share Posted October 1, 2015 Where did you get the 12x for planetary?? Planetary multiplier has been 9x for Andromeda. I have not seen anything to suggest it is bumped. Quote Link to comment Share on other sites More sharing options...
Landmine Posted October 2, 2015 Report Share Posted October 2, 2015 yes....that's a typo on my part. x9 is correct but Draco could well be different! Quote Link to comment Share on other sites More sharing options...
Drago Posted October 2, 2015 Report Share Posted October 2, 2015 I am confused on CSV. Are long lines good or bad? Quote Link to comment Share on other sites More sharing options...
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