General Miles Avatar Posted October 2, 2015 Report Share Posted October 2, 2015 After all this time I'm still confused about those lines. but I think( I could be way off ) that no dashes in a particular area are better. Note that not all those area are created equal. The wrong temp or atmosphere would have more negative effects then terrain Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted October 2, 2015 Report Share Posted October 2, 2015 I've always found that Temp was a killer (for my population). It has been the worst offender, along with atmosphere, but that did become relatively straight forward to solve with the right tech advances. Quote Link to comment Share on other sites More sharing options...
Grand Inquisitor Posted October 2, 2015 Author Report Share Posted October 2, 2015 Can you pull a world close or further from a sun? I'm guessing not but doesn't hurt to check. Â Â Also ring worlds possible? Dyson Spheres? Quote Link to comment Share on other sites More sharing options...
hobknob Posted October 2, 2015 Report Share Posted October 2, 2015 Longer the line the greater the impact. Long lines on the top stuff, the bad stuff, are generally bad. The bottom lines are your lifeform mods so a long line there is good. Â If you atmosphere line is the longest it just means that the atmosphere is the biggest problem. So, research and build a domed city and try it again. Â As with all the problems you can either ignore them and suffer the cost, build installations to offset whatever it is, or make species modifications to try and offset the issue. Â What is really more important is the final rating for the location. Is it ideal or hostile? Ideal or nearly ideal make it a good colony site. Anything else will likely mean ongoing attrition problems. Â for an Andromeda example - Â A moderate attrition world allowed me to support 72 colonists and not have any more die than grew each turn. A worse location reduced this even more. As I researched additional tech, this number grew and the installations available to offset attrition were more effective. Â Hope this helps. Â Quote Link to comment Share on other sites More sharing options...
hobknob Posted October 2, 2015 Report Share Posted October 2, 2015 Anything is possible in Draco, but neither Ringworlds nor Dyson Sphere's materialized in Andromeda. You can do very little to impact a planet. In Andromeda you could use planet cracker devices to blow one up, but that has been stripped form Draco. Â My surmise is that there will not be any way to move a planet, or even a moon. Quote Link to comment Share on other sites More sharing options...
hobknob Posted October 2, 2015 Report Share Posted October 2, 2015 I know folks who frequently use the CSV order to see what is what, however, once you get a feel for it you will rarely NEED to do one. You may want to, but planets all are pretty much the same once you have dialed in the variations as well as what impact the various installations do for you. Down the road the biggest reason to do one is to see what impact a life form mod has had. Quote Link to comment Share on other sites More sharing options...
Grand Inquisitor Posted October 3, 2015 Author Report Share Posted October 3, 2015 Does having multiple survey landers on a ship have any use? Â Or multiple Science Labs on a ship? Quote Link to comment Share on other sites More sharing options...
lugal Posted October 3, 2015 Report Share Posted October 3, 2015 Does having multiple survey landers on a ship have any use? Â Or multiple Science Labs on a ship? Â Landers, no idea, Science Labs will aid in exploration, at least in Andromeda it does, so more the merrier. Â TO followup what Hob's said, I gave up on CSV long ago, I just PMAP & GEO. Installations were enough to offset any issues. I did CSV results on a colony, and the CSV numbers got worse after building installations. I do not know why, so I just ignored it. Quote Link to comment Share on other sites More sharing options...
Grand Inquisitor Posted October 4, 2015 Author Report Share Posted October 4, 2015 Building troops on a conquered world, AI or Player. Do the troops have the bonuses based off that race or do they magically inherit their hosts traits? Â It would be interesting for a physically weak race to conquer or ally a superior one and use it as a recruiting bed for a more powerful army. Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted October 4, 2015 Report Share Posted October 4, 2015 When you take over a pop group that pop that is already there retains the characteristic of the original race only for the purpose of colonization bonuses like growth rate or resistantance to heat etc. once you actually build troops or colonist out of that pop group they revert back to your racial stats. Only way to achieve what you suggest Is through species engineering or to have a tough ground troop ally station a Few hundred million soldiers on his pop group on your planet . We would be more then happy to provide the latter Quote Link to comment Share on other sites More sharing options...
hobknob Posted October 5, 2015 Report Share Posted October 5, 2015 Survey landers are supposed to aid in exploration and go hand in hand with science labs. As there is no feedback of any sort, except for results or no results, you will just have to go with what feels good. Â Good Luck! Â Quote Link to comment Share on other sites More sharing options...
Sheva Ka Posted October 8, 2015 Report Share Posted October 8, 2015 Survey landers are supposed to aid in exploration and go hand in hand with science labs. As there is no feedback of any sort, except for results or no results, you will just have to go with what feels good. Â Good Luck! Â Was wondering about this as well, had an idea to at least provide landers to all my ships... any sugestions on how to test this Idea? Quote Link to comment Share on other sites More sharing options...
Sheva Ka Posted October 8, 2015 Report Share Posted October 8, 2015 Dose any one know what format (TEXT,OD,I can use on my turns so it can be exportred to your Programs, I assume it is MS access . are there any open source alternatives for non-window users. to your programs? is there a multiplatform alternative? Quote Link to comment Share on other sites More sharing options...
Sheva Ka Posted October 8, 2015 Report Share Posted October 8, 2015 Also on designe of ships are system beacons and colony becons teated as cargo or must they be part of the designe? Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted October 8, 2015 Report Share Posted October 8, 2015 You could try a windows emulator on your what I assume to be an Apple Mac. It worked For me in the distant past until I broke down and got me a tiny notebook to make things a little easier Quote Link to comment Share on other sites More sharing options...
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