Breoghan Posted April 1, 2011 Report Share Posted April 1, 2011 hic Quote Link to comment Share on other sites More sharing options...
RTGPete Posted April 1, 2011 Report Share Posted April 1, 2011 Currently deep into the industrial production phase, and then a lot more to go after that - turn results, pdf's, data and so on. I'd expect results to be finished later on tonight Quote Link to comment Share on other sites More sharing options...
Breoghan Posted April 1, 2011 Report Share Posted April 1, 2011 Thanks Pete Quote Link to comment Share on other sites More sharing options...
Breoghan Posted April 2, 2011 Report Share Posted April 2, 2011 Ok - now this is just a wild guess.... Just short of 2 am and nothing yet. It ain't gonna happen tonight, is it! (And no - I wasn't waiting up for it, but I WAS keeping an eye open while the muse was doing its thing....) Quote Link to comment Share on other sites More sharing options...
rfouasnon Posted April 2, 2011 Report Share Posted April 2, 2011 Incoming!! Quote Link to comment Share on other sites More sharing options...
rfouasnon Posted April 2, 2011 Report Share Posted April 2, 2011 Some of my shipyards seemed to function normally , but others just soaked in the ship build orders and did not produce anything...... Quote Link to comment Share on other sites More sharing options...
cestvel Posted April 2, 2011 Report Share Posted April 2, 2011 Same observation here. Some shipyards inside the same empire worked, others did not. It seems not to be related to the specs of the Robotic Shipyards (which did not complete anyway) as ships with less than 25.000 tons did complete, while ships with 25.000.000 did not. Quote Link to comment Share on other sites More sharing options...
Highwayman Posted April 2, 2011 Report Share Posted April 2, 2011 i have the same issue with shipyards... they are in there but didnt get built.. Quote Link to comment Share on other sites More sharing options...
Sakarissa Posted April 2, 2011 Report Share Posted April 2, 2011 Here is the text of the ANZ for Robotic Shipyards Advances in cybernetics and related fields have resulted in the development of advanced robotic workers capable of reasonably sophisticated manufacturing tasks. Aside from substantial social unrest caused by living workers being replaced by machines, limiting their current use to the shipyard sector, they are extremely efficient and require minimal time off for maintenance, but are somewhat inflexible in their job roles. Once designed to install a section of hull plating, thread wires through hull structures or perform a myriad of other tasks, the machines are left alone to do their jobs. As a result, and to maximize their efficiency in working with a wide variety of starship components, starships of less than 25,000 tons in total mass are ignored by the robotics in favor of larger vessels. This means that once this technology is developed, any design placed in a shipyard anywhere in the empire must be at least 25,000 tons in size or it will not ever be completed. Ships placed in a shipyard to be scrapped are excluded from this restriction, as the robots simply tear apart anything they can get their disassembling appendages on, regardless of tonnage. The benefit of using robotic workers in empire shipyards, however, is substantial: ship construction output is doubled to 20,000 tons of assembly per shipyard over the normal 10,000 tons. As another benefit, existing shipyards are refitted with robots and do not need to be reconstructed. WARNING: Once this technology is developed, ships of less than 25,000 tons can no longer be constructed. Smaller units can be scrapped, but all new construction must be for 25,000+ ton units. Quote Link to comment Share on other sites More sharing options...
cestvel Posted April 2, 2011 Report Share Posted April 2, 2011 On some of my positions, no production was done. The section after mining output is omitted. Quote Link to comment Share on other sites More sharing options...
Flagritz Posted April 2, 2011 Report Share Posted April 2, 2011 Thanks Sakarissa for posting the ANZ, very cool, a clever way to remove the screen problem once an empire reaches a certain level of development. Quote Link to comment Share on other sites More sharing options...
cestvel Posted April 2, 2011 Report Share Posted April 2, 2011 Not only did the production not run on some of my positions, but on nearly all, no resource production happened at all. Some started with Precious Metals only. This turn was really riddles with a lot of bugs. Check your turns. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted April 2, 2011 Report Share Posted April 2, 2011 Looking into the various production/shipyard issues for this turn. I might have to re-run the production phase, still checking things out. Sorry for the trouble Quote Link to comment Share on other sites More sharing options...
RTGPete Posted April 3, 2011 Report Share Posted April 3, 2011 I identified the problem (it was indeed related to the new Robotic Shipyards, all of three incorrect characters in one spot in the code). The good news is that this should correct all of the shipyard and production problems. The bad is that since it could conceivably have affected a lot of empires in an unpredictable fashion, I will need to re-run the convoy route and production phase. As a result, you might see slightly different battle results in the convoy route section and your scientist hits will certainly be different (you might get less, you might get more). I'm running that now, and will recreate results and send them out when they are finished - that will likely be later on tonight as convoy routes/industries/printouts take a long time to process. My apologies for the trouble Pete Quote Link to comment Share on other sites More sharing options...
cestvel Posted April 3, 2011 Report Share Posted April 3, 2011 Too bad, as I had some nice breakthroughs. But I like to have my mines and industries produce even more Thanks for the rerun, Pete. Marcus Quote Link to comment Share on other sites More sharing options...
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