Ixitixl Posted December 9, 2003 Report Share Posted December 9, 2003 Lenlorek Ghuran Demonblood is used for the construction of "cold" based weapons, such as the Frost Cannon. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted December 9, 2003 Report Share Posted December 9, 2003 2,000,000 level 1 resources is the average mining capacity for a Home World? If so, then my Home World is seriously below average, at about 1,300,000 level 1 resources, including about 25,000 Ghuran Demonblood that I have yet to find a use for. My first colony has a mining capacity of about 1,000,000 level 1 resources (including about 6,000 of the ubiquitous Ghuran Demonblood). Luckily, this is in my Home System and is "ideal" for my Empire's race to colonise ... so I guess this makes up for it. I started playing SNROTE from the very beginning, in September 2002. Does this confirm woolfe99's suspicions about later starters having better Home Worlds? Or are we being paranoid? Len Lorek "The Bush Administration" I have made no changes to the homeworld resource code. Here's an example of a test empire I created just a few cycles ago: Caldaran Crystals 12 Crystals 165 Gaseous Elements 138 Ghuran Demonblood 177 Hydroelectric Potential 91 Industrial Chemicals 138 Iron 417 Light Metals 148 Lumber 401 Petrochemicals 95 Radioactive Elements 11 Water 376 Is this homeworld somehow uber? Quote Link to comment Share on other sites More sharing options...
System Lord Ra Posted December 10, 2003 Report Share Posted December 10, 2003 No Master of the Galaxy...This is Uber: Iron 512 Lumber 493 Crystal 412 Gaseous 401 Hydro 398 Light Metal 312 Meat 295 Fruits and Veggie 201 6 others below 100... But I have had that home world since turn 1. Granted there is only 1 planet in system.. Surrender and Survive Quote Link to comment Share on other sites More sharing options...
WKE235 Posted December 10, 2003 Report Share Posted December 10, 2003 Hey, random happens. Here is a world I've known of since very early: Meat 552 Water 524 Iron 500 Fruits and Vegetables 404 Hydroelectric Potential 297 Petrochemicals 280 Light Metals 250 Fibers 147 Ghuran Demonblood 144 Caldaran Crystals 130 Lumber 118 Gaseous 97 Precious Metals 91 Grains 72 Crystals 67 Total of 3673 I tend to see these big totals on Terristrial worlds where the water, meat, and like other items get pushed up. Great for empires who's troops need a good feeding. Of course, if you get rid of all the troop / food related, that 3673 drops fast. On the other hand, I know of a moon that totals around 2800 where items like Iron, Crystals, Light Metals, Precious Metals, Radioactives, and several other key minerals are all in the mid to upper 200's. Nothing super impressive, but lots of good mid-level mining. These worlds have been there since game start like me. SO, random happens, it's just luck of the draw (coming from me with a race starting with 4.6 Gravity and an Ammonia Atmosphere at 110 temp ... and lets not get started on the lack of resources on the homeworld where Iron just beat out water .. arrgghhh ) Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted December 10, 2003 Report Share Posted December 10, 2003 No Master of the Galaxy...This is Uber: Iron 512 Lumber 493 Crystal 412 Gaseous 401 Hydro 398 Light Metal 312 Meat 295 Fruits and Veggie 201 6 others below 100... But I have had that home world since turn 1. Granted there is only 1 planet in system.. Surrender and Survive And the name of this world is ... Abydos? Chulak? ... other? Quote Link to comment Share on other sites More sharing options...
Sha'thar of the Gosht Kohr Posted December 10, 2003 Report Share Posted December 10, 2003 Sha'thar wonders if eating a humanoid with a symbiote would give her worms?! Quote Link to comment Share on other sites More sharing options...
woolfe99 Posted December 11, 2003 Report Share Posted December 11, 2003 Sorry, I had posted something controversial and not re-visited the thread for a while. My estimate of 2M per turn was off the top of my head, but it was not accurate. The number is 1.55 M, give or take a few. The second empire is closer to 1.3 M. I think that total yields are very similar from one HW to the next. The main difference is whether you get fewer, higher yields or more, lower yields. Fewer, higher yields is much better, and that's the difference between my two empire HW's. The colony world I got for the second empire will produce around 2.6 M resources per turn if fully exploited. Figure a lumber yield at 765, radioactives at 665, crystals at around 520, iron at 360, and about 10 others between 20 and 350... Edit: my suspicion was never that later empires were getting better homeworlds. My second empire's homeworld is not as good as my first. My suspicion was that later empires are starting with 1 ridiculously rich ideal colony world in their home system. Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted December 12, 2003 Report Share Posted December 12, 2003 my suspicion was never that later empires were getting better homeworlds. My second empire's homeworld is not as good as my first. My suspicion was that later empires are starting with 1 ridiculously rich ideal colony world in their home system. Ah. Well, our colony has extremely low attrition, but it's not ideal. Gravity is much too high, nearly six times that of homeworld. But other than that, it's a quite congenial spot and should put out 2.9M resources per turn when fully operational. Quote Link to comment Share on other sites More sharing options...
Clan Elder 'Keen Posted December 12, 2003 Report Share Posted December 12, 2003 I think there has always been a wide swing in starting homeworld systems. I have heard of very very small starting systems with as little as an accompanying gas giant, to large systems with 30+ orbits. Without worrying about the exact resources on each object, you can see there is a huge variance between those two extremes. Quote Link to comment Share on other sites More sharing options...
Greys Posted December 12, 2003 Report Share Posted December 12, 2003 Just remember one needs to do the most with what they have been given, and is all anyone should worry about. Don't fret what you do or don't have, just use what is there to the best advantage. Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted December 13, 2003 Report Share Posted December 13, 2003 Just remember one needs to do the most with what they have been given, and is all anyone should worry about. Don't fret what you do or don't have, just use what is there to the best advantage. Very true ... Anytime I can get a Resource that doesn't cause massive amounts of death due to attrition, I'm happy. I'm sure it would be less of a concern for Races who are prolific breeders. My race is not so empowered. -SK Quote Link to comment Share on other sites More sharing options...
EternusIV Posted December 16, 2003 Author Report Share Posted December 16, 2003 I'm an elder core race and I have a planet with a 675 Iron Yield.....with insane attrition.... But so far its worth the sacrifice of 100 or so populace per turn to keep things running smoothly :lol: We give em great benefits and one helluva insurance policy before they sign up for mining on that rock Quote Link to comment Share on other sites More sharing options...
Bloodletter Posted December 16, 2003 Report Share Posted December 16, 2003 I'm an elder core race and I have a planet with a 675 Iron Yield.....with insane attrition.... But so far its worth the sacrifice of 100 or so populace per turn to keep things running smoothly :lol: We give em great benefits and one helluva insurance policy before they sign up for mining on that rock Now if I had Iron like that I would be even more arrogant than I already am. Bloodletter The One Man Alliance (T.O.M.A.) Quote Link to comment Share on other sites More sharing options...
Tokmok Posted December 26, 2003 Report Share Posted December 26, 2003 Hello 1) How much ground combat tech are needed for advancement in production capacity? Somewhere it says that Rasor wire are needed for Imp. Stripmines??? 2) What happens after you get to the advanced stage of the materials tech? Is there something like ultra-advanced steel etc??? 3) What are the Improved versions of Consumer Goods, Food Concentrates, Plantfoods, Black market Goods, Foodstuff, Textiles etc used for??? Should I invest RC on those techs ??? 4) As a colonizer with some SRP´s I am a bit unsure on how to best spend those points. Should I focus on weapon tech and be more prepared to defend myself or should I focus on engine, Production techs ?? thanks Tokmok Quote Link to comment Share on other sites More sharing options...
WKE235 Posted December 26, 2003 Report Share Posted December 26, 2003 1) Ground Combat techs do not (so far) seem to impact getting production increases. Improved/advanced materials and increases in horizon techs leads to various production improvements and newer installations. For example, getting 2nd Generation Industrial Science gives you 10% to all IC's, 3rd Gen gives 30%. And various combos of materials and horizon techs will open up improved industrial complexes and improved stripmines. 2) No one has mentioned opening up beyond advanced. But given the multiple levels of horizon techs, it is possible that getting something like 5th Gen "X" + Advanced "Y" will open up something new. Not likely given all the explore data, but, still possible. 3) Who knows. You need them to get to Advanced. And it may be Advanced leads to all the good stuff, so these are merely stepping stones. 4) All saved SRP's should be packaged and sent to the Galactic Improvement Fund, care of The Concordium. I'll make sure to spend them wisely to advance the boundries of galactic knowledge so as to get better answers to the above questions. Quote Link to comment Share on other sites More sharing options...
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